For example, the native resolution for the Sega Genesis is 320x224. If you want a retro look, this usually means a very small resolution. Reference Resolution - Set this to the resolution that you intend all of your assets to be viewed at. If your game world exists as a grid of tiles and sprites, with each being 16 pixels by 16 pixels, a PPU of 16 would make sense - each tile of the grid would be 1 unit in worldspace coordinates. As a general rule of thumb, each asset that will be used in the game’s world space should use the same pixels per unit (PPU), and you’d put that value here as well. Assets Pixels Per Unit - This field is in reference to the setting you can select in the inspector for each asset.Now, you can go through each setting to see what they do and how they affect the look of your game!
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